Each bag should have Assistant and Basic Quiddity. In addition to those, set up the following quarries in The Wilds:
QuarriorsClick to exclude Quarriors: AssistantClick to veto AssistantCost: 1Glory: 1
*[re-roll] Immediate: Re-roll this die and one other die.
PortalClick to veto PortalCost: 4
[portal 1] Immediate: Draw and roll one die. [portal 2] Immediate: Draw and roll two dice.
Basic QuiddityClick to veto Basic Quiddity
Devotee of the Holy QueryClick to veto Devotee of the Holy QueryCost: 3Glory: 2
* Devotee of the Holy Query gains +2 defense.
Strong Warrior of the QuayClick to veto Strong Warrior of the QuayCost: 5Glory: 2
All other Creatures in your Ready Area get +1 attack and +1 defense as long as Warrior of the Quay is in your Ready Area.
Strong Primordial OozeClick to veto Strong Primordial OozeCost: 7Glory: 2
Primordial Ooze exactly copies one Creature in any of your opponents' Ready Areas (your choice). If no other Creatures are in play, Primordial Ooze has attack 0 and defense 5. You may change the Creature being copied once during each player's turn.
Strong Defender of the PaleClick to veto Strong Defender of the PaleCost: 6Glory: 3
* When Defender of the Pale scores, draw 1 additional die and add it to your Active Pool. ** When Defender of the Pale scores, draw 2 additional dice and add them to your Active Pool.
Growth SpellClick to veto Growth SpellCost: 4
Immediate: Gain 2 Quiddity. Draw and roll 1 die.
Victory SpellClick to veto Victory SpellCost: 7
Cast this spell to gain +1 Glory for each opponent that had a Creature destroyed by one of your attacks this turn (maximum 1 Glory per player attacked). You can only cast this Spell after your attack phase.
Light vs. DarkClick to exclude Light vs. Dark: Assistant of EconomicsClick to veto Assistant of EconomicsCost: 1Glory: 1
? Add 2 Quiddity and then place this die in the Spent Pile.
Assistant of LogisticsClick to veto Assistant of LogisticsCost: 1Glory: 1
? Re-roll this die and 1 die of your choice from your Used Pile.
Assistant of AcquisitionClick to veto Assistant of AcquisitionCost: 1Glory: 1
? Draw and roll 2 additional dice, and then place this die in the Spent Pile.
BoogiemanClick to veto BoogiemanCost: 5 (4 with Dark)Glory: 2
you may cull one die in your Used Pile. * [this] has no additional ability."
Strong Quartz GolemClick to veto Strong Quartz GolemCost: 5 (4 with Light)Glory: 2
gain 1 Glory at the end of your turn if you did not capture a Quarry during this turn. * [this] has no additional ability."
Lesser Black CatClick to veto Lesser Black CatCost: 3 (2 with Dark)Glory: 2
* Black Cat gains +2 attack.
Dark CantripClick to veto Dark CantripCost: 3
Cull 1 die in your Used Pile or Ready Area. * In addition to the above, gain 2 Dark Quiddity.
(Selecting anything above will remember which cards are currently selected. Click the button below to reset.)
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Excluding:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed at the bottom; click on them to include them again.
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